Lightsworns got a nice boost from the new ban list by unlimiting their ridiculously powerful boss monster, Judgment Dragon, semi-limiting Necro Gardna, and bringing BLS from 0 to 1. These cards don't make the deck any more consistent, like semi-limiting Lumina or Charge would, but they make the deck more explosive and luck based. The earlier you can summon JD/BLS, the sooner you'll win.
Yesterday, before locals, I threw together a quick Lightsworn deck for the September format, just to test some things out. Out of the 16 or so games I played, I won 13 of them, and most of the games ended with multiple Judgment Dragons and a Black Luster Soldier. The deck doesn't even include Tour Guide (due to it being $150+), so just imagine if that were in here.
- Celestia, Lightsworn Angel x2
- Wulf, Lightsworn Beast x2
- Ryko, Lightsworn Hunter x2
- Lyla, Lightsworn Sorceress x2
- Lumina, Lightsworn Summoner
- Jain, Lightsworn Paladin
- Garoth, Lightsworn Warrior
- Aurkus, Lightsworn Druid
- Ehren, Lightsworn Monk
These are (obviously) the main cards of the deck . They knock around your opponent until you can explode with your multiple 3000 ATK monsters. I'm not sure how I feel about the Wulfs. It's always bad when you draw them, but when they're milled, you get free 2100 ATK beaters. I'd replace them with Tour Guides if I could. The rest is the basic LS line up.
These are the cards that will end the game. Judgment Dragons are summoned for free, and you can summon as many as you want per turn. Just use your first one to blow up the field, and feel free to swarm.
- Effect Veiler x2
- Necro Gardna x2
- Gorz the Emissary of Darkness
- Plaguespreader Zombie
- Glow-Up Bulb
Using so little traps and the explosiveness of the upcoming format makes Gorz pretty essential. Tragoedia is used for the same reason, to stop OTKs. Veiler is necessary to keep the opponent's Tour Guides and such from giving them too much advantage. As the best Graveyard-based Tuners, PSZ and Bulb fit in nicely and gives you access to Synchros like Trishula.
- Heavy Storm
- Dark Hole
- Monster Reborn
- Charge of the Light Brigade
- Book of Moon
- Pot of Avarice
- Gold Sarcophagus
- Solar Recharge x3
- Mystical Space Typhoon x3
We have the basic staples, and the LS cards, Charge and Recharge. Avarice helps in the off chance that you mill all your Judgment Dragons and Beckoning Lights, or if you just need to draw something new. Gold Sarc is not only good for grabbing your big monsters, but also for setting up your OTK by grabbing Heavy Storm, or other cards that will help you. I feel there is no reason not to use 3 MST in decks based on swarming with huge monsters.
This is the only trap you need. You can dump your unneeded cards, and grab your milled JDs or BLS.
This deck is very easy to use, as long as you open with a decent hand.