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Monday, July 25, 2011

Legendary Collection 2 Promo Pack

A few days ago, I posted the contents of LC2's Promo Pack, but I didn't have much time to get very into it, so today I'm going to review the 10 Ultra Rare cards.



First, we're getting the Darklord cards that were previously only available as YCS prize cards. These monsters have some pretty good effects, and when used with all the Fairy support, they can hit the field fast and hard. It's nice to finally get a reprint of these, and the GX manga promo, Darklord Desire is also in LC2 so everyone can have a complete set of Darklords.


Cyber Larva
LIGHT/1/Machine/Effect
When this face-up card on the field is selected as an attack target, any Battle Damage you take during this turn becomes 0. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Cyber Larva" from your Deck.
ATK/400 DEF/600

The only possible use I see for this card is in some kind of Cyber Eltanin OTK since this helps get Light Machines to your Graveyard while also stalling your opponent.


Lion Alligator
WATER/4/Reptile/Effect
While you control another Reptile-Type monster, during battle between an attacking Reptile-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Reptile-Type monster, inflict the difference as Battle Damage to your opponent.
ATK/1900 DEF/200

Spawn Alligator
WATER/5/Reptile/Effect
When you Tribute a Reptile-Type monster(s) to Tribute Summon this monster, Special Summon 1 monster that was Tributed for this monster from your Graveyard during the End Phase of the turn this card was Tribute Summoned.
ATK/2200 DEF/1000

Here we have a mini archtype of Reptile Monsters. Lion Alligator a decent sized beater that gives all Reptiles a Piercing effect, and Spawn Alligator is basically a free 2200 beater if you tribute a Reptile to summon it. There aren't many reptile decks out there, unless you count Worms, and they already have their beater in Worm King.





Elemental HERO Great Tornado
WIND/8/Warrior/Fusion/Effect
1 "Elemental HERO" monster + 1 WIND monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, halve the ATK and DEF of all face-up monsters your opponent controls.
ATK/2800 DEF/2200

Now we're getting to the better stuff. This is another option for the E HERO decks to fuse into. The card itself is a better than Gaia, and it's an excellent way to get rid of the opponent's Stardust Dragon or Shooting Star Dragon with Super Polymerization.




Parallel World Fusion
Normal Spell Card
Return your removed from play monsters that are listed as Fusion Material Monsters of an "Elemental HERO" Fusion Monster to the Deck and Special Summon that monster from your Extra Deck. (This is treated as a Fusion Summon). You cannot Special Summon other monsters this turn.

This is a great (and long awaited) addition to the HERO deck's arsenal. If you Miracle Fusion into an E HERO monster, you can use this card to bring out another Fusion Monster using the same material you just removed. This is great, unless you planned on retrieving those monsters using Elemental HERO The Shining's effect.




Dragonic Tactics
Normal Spell Card
Tribute 2 Dragon-Type monsters. Special Summon 1 Level 8 Dragon-Type monster from your Deck.

This card could see some use in Dragon builds using Red-Eyes Darkness Metal Dragon, but other than that, it's pretty usesless. Too bad the cost is 2 Dragons, or this could be useful in other decks to easily summon Light and Darkness Dragon.




Coat of Justice
Continuous Spell Card
If you control a face-up Level 1 Fairy-Type Monster, you can Special Summon 1 Fairy-Type monster from your hand. This effect can only be used once per turn.

Unless you want to use a card like Arcana Force 0 - The Fool or Hanewata, this card is pretty useless, although I'm sure you could make an interesting Fairy build with The Fool, Coat of Justice, Valhalla, and some strong Fairy-type Monsters.

Sunday, July 24, 2011

2011 Collector's Tins Wave 2

The 2nd wave tins are due out November 1st, and will include 1 Secret Rare Card, 4 Super Rare Cards, 2 packs of Storm of Ragnarok, 2 packs of Extreme Victory, and 1 pack of Generation Force. So far, we only know the cover cards, but let's take a look anyway.


Galaxy-Eyes Photon Dragon
LIGHT/8/Dragon/Effect
You can Tribute 2 monsters with 2000 or more ATK to Special Summon this card from your hand. When this card battles an opponent's monster, during the Battle Step: You can banish that monster and this card. Return the banished monsters to the field when the Battle Phase ends. If the monster banished by this effect was an Xyz Monster: This card gains 500 ATK for each Xyz Material that monster had attached to it when it was banished.
ATK/3000 DEF/2500

A Blue-Eyes White Dragon for the Zexal era, this card is great for leaving your opponent's Xyz Monsters without effects, but that's all it does. It gains a bit of attack, but this card really doesn't do anything else. You can summon it by tributing 2 monsters, or Special Summon it by tributing 2 monsters with 2000 or more ATK, so either way, you lose out on card advantage. The only other use I see is to get rid of your opponent's Stardust Dragon or Legendary Shi En so you can play a card they would normally negate. Unless someone proves me wrong, I refuse to believe this card and the whole Photon archtype is good.




Number 10: Illumiknight
LIGHT/4/Warrior/Xyz/Effect
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.
ATK/2400 DEF/2400

With 2400 ATK, you'd probably be better off sticking with the three Xyz Material Monsters you would use to summon this. If it weren't for the three LV4 monster requirement, this card might have seen some play in Exodia/OTK decks. The best you could hope for is to send a card like Dandylion to the Graveyard and plus off its effect. I still see Steelswarm Roach as the only good Xyz monster so far. Prove me wrong, people.

Since Pot of Duality is in wave 1, I'm going to venture a guess that Solemn Warning will be in wave 2, and unless Fossil Dyna Pachycephalo is in LC2, it'll probably be in one of these as well.

Saturday, July 23, 2011

Quick Post: Facebook!

We now have a fan page on Facebook, so go like us and leave some comments. Not much else is going on today, and I'll be at a large cash tourney tomorrow, but on Monday, look for info about the 2011 2nd wave tins, and maybe a tourney report (if I do well).

Check out the fan page HERE

Thursday, July 21, 2011

Limit Over Accel Synchro!

Yusei's biggest and best version of Stardust Dragon is finally making its way to the TCG. It was just confirmed as an upcoming Shonen Jump magazine promo, so I hope you're ready for it. If you thought Shooting Star Dragon was hard to deal with, you're going to have an awful time against Shooting Quasar Dragon.


JUMP-EN05? Shooting Quasar Dragon
12/LIGHT/Dragon/Synchro/Effect
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. This card can attack a number of times during the Battle Phase equal to the number of non-Tuner monsters used as Synchro Material Monsters. Once per turn, you can negate the activation of a Spell, Trap or Effect Monster's effect and destroy it. When this card is removed from the field, you can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
ATK/4000 DEF/4000



At fist glance, this may seem pretty hard to summon, but it actually fits in nicely with the cards we're already using in the top decks. Many players can easily summon two level 5 Synchro Monsters on their first turn simply by playing Reborn Tengu and Special Summoning Glow-Up Bulb with One for One. The ideal set up would be to discard Dandylion to activate One for One, giving you two level 1 Tokens, then using Monster Reborn to bring your Glow-Up Bulb back to the field and Synchro Summon Formula Synchron. Not only does this enable you to summon Shooting Quasar Dragon, but you will have also drawn up to four extra cards if the level 5 monsters you summoned were T.G. Hyper Librarian.


Unless your opponent can negate the summon of Quasar, they're in big trouble. Since your opponent will most likely not be killing this thing by battle, they'll have to use 2 card effects to get rid of it since Quasar will just negate the first one. If they are able to get rid of it, they'll have a Shooting Star Dragon to deal with, and since Shooting Star can negate effects that would destroy a card, they'll have to waste even more resources to take it out.


Generation Force: Special Edition Confirmed!

We knew it was coming, but no one knew which cards would be included as Super Rare promos. Spore gets a nice rarity bump, and Elemental HERO Absolute Zero finally gets a reprint! This is even better than the Storm of Ragnarok SE!















Btw, even though I just updated with 3 posts, my computer won't allow me to include pictures at the moment, so please try to enjoy this new info and hopefully I'll have it looking nicer tomorrow :)

Quick Post: 2011 1st Wave Tins Update Part 2!



Another Super Rare promo from the new tins was revealed to be Stygian Street Patrol in the Number 17. Leviath Dragon tin. This card is currently only used in Infernity decks, so Wind-Up Zenmeister is looking like the better tin so far with Archlord Kristya included.

HUGE Legendary Collection 2 Update!



A very large chunk of the cards from Legendary Collection 2 was just confirmed, and words can't explain how amazing this set is. Not only do we gets a huge number of rarity bumps and reprints of rare cards, but so far we're getting 8 all new cards to the TCG! I'll give a little list of what we're getting for now, but keep an eye on AverageDuelist for a more in-depth look.

10-card Ultra Rare Promo Pack
Uria, Lord of Searing Flames
Hamon, Lord of Striking Thunder
Raviel, Lord of Phantasms
Darklord Asmodeus

Darklord Superbia

Darklord Edeh Arae
Cyber Larva
Lion Alligator
Spawn Alligator
Elemental HERO Great Tornado
Parallel World Fusion
Dragonic Tactics
Court of Justice



Mega Pack Cards
Secret Rare
Necro Gardna
Super Polymerization
Destiny Draw
Phantom of Chaos
Dimensional Fissure
Banisher of the Radiance

Cyber End Dragon
Cyber End Dragon (Alt Art)
Cyber Dragon (Alt Art)


Ultra Rare or Secret Rare
Future Fusion
Hydrogeddon
Macro Cosmos
Dimensional Prison
D.D. Crow

Ultra Rare
Instant Fusion
Cyber Dragon

Super Rare
Elemental HERO Tempest


Unknown Rarity Foils

Gladiator Beast Lanista
Gladiator Beast Bestiari
Gladiator Beast Darius
Gladiator Beast Equeste
Gladiator Beast Heraklinos
Gladiator Beast Hoplomus
Gladiator Beast Laquari
Gladiator Beast Murmillo
Gladiator Beast Secutor
Test Tiger
Gladiator Beast War Chariot
Gladiator Beast Lanista
Jain, Lightsworn Paladin
Lumina, Lightsworn Summoner
Aurkus, Lightsworn Druid

Common
Thunder King Rai-Oh
Gateway of the Six
Elemental HERO Stratos
Mezuki
D.D. Survivor
Judgment Dragon

Rarity Unknown
Dark End Dragon
Light End Dragon
Vennominaga the Deity of Poisonous Snakes
Darklord Desire
The Six Samurai - Irou
The Six Samurai - Nisashi
The Six Samurai - Yariza
The Six Samurai - Zanji
The Six Samurai - Yaichi
The Six Samurai - Kamon
Grandmaster of the Six Samurai
Great Shogun Shien
Rise of the Snake Deity

Tuesday, July 19, 2011

Legendary Collection 2: Minor Update

I've been pretty busy lately (partly due to HP7.5 :D), which has kept me from updating anything on here. A few of the Legendary Collection 2 cards have been confirmed, so I thought I'd give a little update on that.

Good: Ultra Rare Instant Fusion


This is a huge rarity bump from a common, and this card has been seeing some play in Fabled decks lately, so that's a nice upgrade for them.

Bad: Super Rare Elemental HERO Tempest


One of the many unplayable cards that will be included in LC2. At least it's not wasting an ultra or secret spot.

Great: 10 holo Gladiator Beasts!

Not only is this a great deal for GB players, but it also confirms that the cards in this set aren't necessarily from the GX anime. From what was said, we can assume this only includes GB monsters, but it would be nice to see some holo Proving Grounds and Respites.

Thursday, July 14, 2011

2011 1st Wave Tins Update!

We now know another card that will be included in the already amazing Collector's Tins this year..


That's right, Kristya! I so called this when it wasn't in the structure deck. (It's true, read my earlier post about the tins) Let's take a minute to review what a crazy beast this card is.

Archlord Kristya
LIGHT/8/Fairy/Effect
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.
ATK/2800 DEF/2300


Ridiculous. Just by having 4 Fairy monsters in your Graveyard, you can Special Summon this massive monster for free, and instead of being sent to the Graveyard, it returns to the top of the deck to be used again. You also get to grab a Fairy from the Graveyard and add it to your hand. That means recycling Hyperion/Earth/Honest/Whatever to use again.


It's very easy to summon, especially with cards like Valhalla, Hall of the Fallen, which lets you Special Summon a Fairy from your hand if you control no monsters. The best part, however, is that once it's on the field, neither player can Special Summon, and there's no way your opponent will be able to attack over this thing with a Normal Summoned monster. That means they're going to have to waste resources, and most likely Kristya will just return to the deck to be used again.



These new tins will mean that anyone can have all the cards needed to build one of the most competitive decks in the TCG right now, Agents. The only expensive card left is Solemn Warning, which may just be in wave 2.

Wednesday, July 13, 2011

Legendary Collection 2: the Duel Academy Years

Why do I feel like this blog has turned into a products page? -_-

Last year, we got the Legendary Collection; an assortment of old packs and bad cards. If you were to tell me that the second go would be different, I probably wouldn't believe you. First of all, since the original collection contained the original God Cards, we'd be correct in assuming that the GX version comes with the Sacred Beasts; 3 terrible cards that have already been printed several times.


What else can we assume? The first Legendary Collection contained 5 packs containing cards from the original series, it would make sense that LC2 would come with packs like The Lost Millennium, Cybernetic Revolution, Elemental Energy, Phantom Darkness, and Light of Destruction. Well, that's where you'd be wrong!

Instead of giving us more of what we don't want, Konami has assembles a 266-card set that "collects the top cards from the Yu-Gi-Oh! GX era". Aside from all the awful Heroes, Ancient Gears, and Cybers, what other cards are from the GX era? Vennominaga, Fossil Dyna Pachycephalo, Dark Armed Dragon, Yubel - the Ultimate Nightmare, Card Trooper, and more great cards that are in need of a reprint. Perhaps the best part about this "mega set" is that in each of the 5 included packs, you get 1 Secret Rare, 1 Ultra Rare, 1 Super Rare, 1 Rare, and 5 Common cards!

That's not even all of it! Each GX-themed binder also contains a promo pack containing 10 ultra rares! Of course, none of the cards besides the Sacred Beasts have been confirmed, but for the (assumed) price of $20-$30, this seems like a great deal. Personally, I can't wait to see what will be inside these packs. 2011 is looking to be the best year for Yugioh, yet! By the way, the release date for this is October 4th, just 2 weeks before the new Dark World structure deck, so start saving up!

Tuesday, July 12, 2011

The Gates of Hell Are About to Open

The release of the Dark World structure deck, Gates of the Underworld, is upon us. On October 18th, there will be another top tier deck roaming around, and a lot of duelists are going to be on the bandwagon.

In case you don't follow the OCG releases, let's take a look at the new DW cards being released. These are the OCG card names and effects, since we don't yet know the English texts.


Grapha, Dragon God of Dark World
DARK/8/Fiend/Effect
You can return 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon God of the Dark World", to Special Summon this card from your Graveyard. If this card is discarded from the hand to the Graveyard by a card effect, select 1 card your opponent controls and destroy it. If this card was discarded by an opponent's card effect, look at 1 random card in your opponent's hand also. If that card is a Monster Card, you can Special Summon it to your side of the field.
ATK/2700 DEF/1800

An amazing boss monster! First, if it's discarded by your own effect, you can destroy any card your opponent controls. If it was discarded by your opponent, you also have a chance at stealing a monster from their hand. That's not all it does, though, as this card is very easy to summon. All you need to do is bounce a Dark World monster to your hand, and you can summon this card from your Graveyard. You then have a free 2700 beater, and another chance to discard the DW monster you bounced.


Snow, Magician of Dark World
DARK/4/Fiend/Effect
If this card is discarded by a card effect: add 1 "Dark World" card from your Deck to your hand. If this card is discarded by an opponent's card effect: you can also select 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in face-up Defense Position.
ATK/1700 DEF/0

Dark World's amazing recruiter. This guy can grab ANY DW card from the deck. If you have a hand full of monsters, you can grab the DW Dealings you need to discard them, or grab the DW monster you need to discard, but mostly this card is used to grab the DW Field Spell that we'll look at soon. Also, if it was discarded by your opponent, you can steal a monster from their Graveyard.


Celri, Monk of Dark World
DARK/ 1/Fiend/Effect
If this card is discarded by a card effect, Special Summon this card to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card, your opponent selects 1 card in their hand and discards it.
ATK/100 DEF/300

A neat little monster that can net you a free DW monster with effects. It can be pretty useful, but I don't see it making a huge impact in the big tournaments.


Gate of the Dark World
Field Spell Card
Face-up Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.

 The mighty Field Spell that, along with Grapha and Snow, rockets Dark Worlds to top tier. The most insignificant thing this Field Spell does is raise the ATK of all Fiends by 300. That makes Goldd and Sillva big enough to get over Monarchs, Stardust, and many other cards, and bring Grapha to 3000. The best part about this card is that you can discard 1 card and draw 1 card. That means can basically Special Summon a Goldd/Sillva from your hand and replace it with a new card just by banishing a Fiend from your Graveyard.


Strategy of the Dark
Trap Card
Each player selects 2 cards in their hand and discards them, then draws 2 cards. Your opponent can negate this effect by discarding 1 card.

This card may look nice, but it isn't necessary.. If anything, this may help your opponent by letting them discard Dandylion, Glow-Up Bulb, Spore, Treeborn Frog, or Fishborg Blaster. If your opponent is also playing Dark World, this card helps them more than you.

If the entire deck makes the transition from OCG to TCG, we'll also be getting some nice reprints, some of which we may not see since they were recently reprinted elsewhere.

Tragoedia
Battle Fader
Dark World Dealings
Allure of Darkness
Deck Devastation Virus
Eradicator Epidemic Virus
Dark Bribe


Friday, July 8, 2011

A New Generation of TCG Exclusives

Next month, we get a new booster set to introduce us to the ZEXAL era of Yugioh. As always, aside from the 80-card core set, we're getting 11 TCG exclusives, and today we're going to take a look at the 4 confirmed exclusives.

GENF-EN000 Xyz Veil
Continuous Trap Card
Face up Xyz Monsters with Xyz Material cannot be targeted by card effects.

If you decide to build a deck around Xyz Monsters, this is a nice way to protect them from cards like Brionac, Caius, Scrap Dragon, and Chaos Sorcerer. Unless Xyz Monsters are part of your win condition, you should pass on this card.

GENF-EN084 Pain Painter
DARK/2/Zombie/Tuner
While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster.
ATK/400 DEF/200

This would have been a great card a few formats ago when Zombies were dominant. Really, the only thing this card does is, while you have 2 more Zombies on the field, make an instant Doomkaiser Dragon, Revived King Ha Des, or Archfiend Zombie-Skull. All of which are sub par at the moment, except maybe Ha Des.

 
GENF-EN085 Orient Dragon
Wind/6/Dragon/Synchro
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.

This is a much needed addition to Plant Synchro, and a welcome addition to the Synchro family. Since Goyo Guardian was banned, there has been an empty slot for a level 6 Synchro. Currently, most deck only have Brionac and Gaia Knight. As I said before, Plant Synchro gets the biggest boost from this card because their main Tuner, Debris Dragon, can only be used to summon Dragon type Synchros, and the only level 6 Dragon we currently have is Iron Chain Dragon.
GENF-EN086 Adreus, Keeper of Armageddon
DARK/5/Fiend/Xyz/Effect
2 Level 5 monsters
Once per turn: You can detach a Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
ATK/2600 DEF/1700

For the trouble of keeping 2 one tribute monsters on the field, you get to destroy 1 face up card per turn. This is easier to accomplish with some of the Normal Monster support we already, and some new level 5 support.