JUMP-EN05? Shooting Quasar Dragon
12/LIGHT/Dragon/Synchro/Effect
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. This card can attack a number of times during the Battle Phase equal to the number of non-Tuner monsters used as Synchro Material Monsters. Once per turn, you can negate the activation of a Spell, Trap or Effect Monster's effect and destroy it. When this card is removed from the field, you can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
This card cannot be Special Summoned except by Synchro Summon. This card can attack a number of times during the Battle Phase equal to the number of non-Tuner monsters used as Synchro Material Monsters. Once per turn, you can negate the activation of a Spell, Trap or Effect Monster's effect and destroy it. When this card is removed from the field, you can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
ATK/4000 DEF/4000
At fist glance, this may seem pretty hard to summon, but it actually fits in nicely with the cards we're already using in the top decks. Many players can easily summon two level 5 Synchro Monsters on their first turn simply by playing Reborn Tengu and Special Summoning Glow-Up Bulb with One for One. The ideal set up would be to discard Dandylion to activate One for One, giving you two level 1 Tokens, then using Monster Reborn to bring your Glow-Up Bulb back to the field and Synchro Summon Formula Synchron. Not only does this enable you to summon Shooting Quasar Dragon, but you will have also drawn up to four extra cards if the level 5 monsters you summoned were T.G. Hyper Librarian.
Unless your opponent can negate the summon of Quasar, they're in big trouble. Since your opponent will most likely not be killing this thing by battle, they'll have to use 2 card effects to get rid of it since Quasar will just negate the first one. If they are able to get rid of it, they'll have a Shooting Star Dragon to deal with, and since Shooting Star can negate effects that would destroy a card, they'll have to waste even more resources to take it out.
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