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Monday, July 25, 2011

Legendary Collection 2 Promo Pack

A few days ago, I posted the contents of LC2's Promo Pack, but I didn't have much time to get very into it, so today I'm going to review the 10 Ultra Rare cards.



First, we're getting the Darklord cards that were previously only available as YCS prize cards. These monsters have some pretty good effects, and when used with all the Fairy support, they can hit the field fast and hard. It's nice to finally get a reprint of these, and the GX manga promo, Darklord Desire is also in LC2 so everyone can have a complete set of Darklords.


Cyber Larva
LIGHT/1/Machine/Effect
When this face-up card on the field is selected as an attack target, any Battle Damage you take during this turn becomes 0. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Cyber Larva" from your Deck.
ATK/400 DEF/600

The only possible use I see for this card is in some kind of Cyber Eltanin OTK since this helps get Light Machines to your Graveyard while also stalling your opponent.


Lion Alligator
WATER/4/Reptile/Effect
While you control another Reptile-Type monster, during battle between an attacking Reptile-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Reptile-Type monster, inflict the difference as Battle Damage to your opponent.
ATK/1900 DEF/200

Spawn Alligator
WATER/5/Reptile/Effect
When you Tribute a Reptile-Type monster(s) to Tribute Summon this monster, Special Summon 1 monster that was Tributed for this monster from your Graveyard during the End Phase of the turn this card was Tribute Summoned.
ATK/2200 DEF/1000

Here we have a mini archtype of Reptile Monsters. Lion Alligator a decent sized beater that gives all Reptiles a Piercing effect, and Spawn Alligator is basically a free 2200 beater if you tribute a Reptile to summon it. There aren't many reptile decks out there, unless you count Worms, and they already have their beater in Worm King.





Elemental HERO Great Tornado
WIND/8/Warrior/Fusion/Effect
1 "Elemental HERO" monster + 1 WIND monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, halve the ATK and DEF of all face-up monsters your opponent controls.
ATK/2800 DEF/2200

Now we're getting to the better stuff. This is another option for the E HERO decks to fuse into. The card itself is a better than Gaia, and it's an excellent way to get rid of the opponent's Stardust Dragon or Shooting Star Dragon with Super Polymerization.




Parallel World Fusion
Normal Spell Card
Return your removed from play monsters that are listed as Fusion Material Monsters of an "Elemental HERO" Fusion Monster to the Deck and Special Summon that monster from your Extra Deck. (This is treated as a Fusion Summon). You cannot Special Summon other monsters this turn.

This is a great (and long awaited) addition to the HERO deck's arsenal. If you Miracle Fusion into an E HERO monster, you can use this card to bring out another Fusion Monster using the same material you just removed. This is great, unless you planned on retrieving those monsters using Elemental HERO The Shining's effect.




Dragonic Tactics
Normal Spell Card
Tribute 2 Dragon-Type monsters. Special Summon 1 Level 8 Dragon-Type monster from your Deck.

This card could see some use in Dragon builds using Red-Eyes Darkness Metal Dragon, but other than that, it's pretty usesless. Too bad the cost is 2 Dragons, or this could be useful in other decks to easily summon Light and Darkness Dragon.




Coat of Justice
Continuous Spell Card
If you control a face-up Level 1 Fairy-Type Monster, you can Special Summon 1 Fairy-Type monster from your hand. This effect can only be used once per turn.

Unless you want to use a card like Arcana Force 0 - The Fool or Hanewata, this card is pretty useless, although I'm sure you could make an interesting Fairy build with The Fool, Coat of Justice, Valhalla, and some strong Fairy-type Monsters.

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