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Friday, November 11, 2011

Hawt Tech: Black Horn of Heaven

Finally, I'm back with something I was working with a couple weeks ago in my Six Samurai deck; a main decked Black Horn of Heaven. Let's take a look at that card, shall we?


Black Horn of Heaven
Counter Trap
Negate the Special Summon of 1 of your opponent's monsters, and destroy it.

Very simple, but very powerful. This card works a lot like Thunder King Rai-Oh and Steelswarm Roach as it won't negate a Special Summon that is the result of a Spell, Trap, or Monster Effect. What it does take care of is Synchro Summons, Xyz Summons, and boss monsters. 

Solemn Warning is a pretty amazing card because it can stop ANY summon, whether it's from a card effect or not. Black Horn of Heaven lets you save your Warning (and 2000 Life Points) for something like Gorz the Emissary of Darkness or a game-winning Monster Reborn. 

You might say that Bottomless Trap Hole is better since it can stop Normal Summons as well and banishes the monster, but with the TCG's priority ruling, that Black Luster Soldier - Envoy of the Beginning or Master Hyperion can still get their effects off with Bottomless Trap Hole. Since Black Horn negates the summon entirely, that means your opponent won't be able to Special Summon that BLS, Synchro Monster, or Xyz Monster from the graveyard.

Tuesday, October 4, 2011

Upcoming Shonen Jump Magazine Promos

We know the next 6 Shonen Jump Magazine promos, so in case you were wondering, here's what we're getting..

Subscription Promos


Sephylon, the Ultimate Time Lord
LIGHT/Fairy/Effect/10
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard. Its effect(s) are negated, and its ATK becomes 4000.
ATK/4000 DEF/4000

Shooting Quasar Dragon
LIGHT/Dragon/Synchro/Effect/12
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
ATK/4000 DEF/4000

December 2011 Issue

Endless Decay
DARK/Zombie/Effect/5
If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points.
ATK/? DEF/0

Januruary 2012 Issue

The Supremacy Sun
DARK/Fiend/Effect/10
Must be Special Summoned by its own effect and cannot be Special Summoned by other ways. If this face-up card on the field is destroyed and sent to the Graveyard, during the next Standby Phase: You can discard 1 card; Special Summon this card from the Graveyard.
ATK/3000 DEF/3000

March 2012 Issue
X-Saber Souza
EARTH/Warrior/Synchro/Effect/7
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
You can Tribute 1 "X-Saber" monster; this card gains 1 of these effects until the End Phase:
● If this card battles a monster: Destroy that monster immediately with this card's effect (without damage calculation).
● This card cannot be destroyed by the effects of Trap Cards.
ATK/2500 DEF/1600

April 2012 Issue
Number 30: Acid Golem of Destruction
WATER/Rock/Xyz/Effect/3
2 Level 3 monsters
During each of your Standby Phases: Detach 1 Xyz Material from this card or take 2000 damage. If this card has no Xyz Materials, it cannot attack. While this card is face-up on the field, you cannot Special Summon.
ATK/3000 DEF/3000


We have some great cards to look forward to. Shooting Quasar definitely has the potential to make a huge impact on the TCG. You can read my article about it HERE, but keep in mind that it was written early last format. Souza will be a huge help for X-Sabers, making Boggart Knight more versatile. Acid Golem is a unique monster. It's easy to summon, and you have 3 battle phases to use this 3000 ATK beater before it tries to burn you.

Sunday, September 25, 2011

Locals Report: Back on the East Side Pt.2

I barely made it to the locals today, but I'm glad I did.

Round 1 vs. Black Jason (T.G. Agent)
Game 1, he won, I won the second game, and in game 3, I drew terribly.
0-1

Round 2 vs. Dimensional Eatos
Game 1, he opens with Macro Cosmos and I couldn't do anything. Game 2, I summoned Trishula early and I made a 1st turn Trish in game 3.
1-1

Round 3 vs. Lightsworn
Game 1 went back and forth. I summoned Trish, and held onto my Gorz until I was at 3300. My opponent was at 1400. He summoned Judgment Dragon and I dropped Gorz and wrapped it up with a Hyperion next turn. Game 2, he opens with Charge of the Litght Brigade into Lyla and ended his turn. I grabbed Venus with Earth, and set Threatening Roar. He MST'd and set a monster. I summoned Trish next turn to remove his Neco Garnda from the field and Honest from his hand.
2-1

Round 4 vs. Vayu Turbo
Trishula and Threatening Roar really stopped him from doing anything. Game 2, The same happened, except sided Kycoos also tore his game apart.
3-1

Round 5 vs. Frog Monarch
Game 1 was close. I was down to 300LP before I was able to come back and win. Game 2, he passed a few times and I hit a few times with Venus. I summoned another Venus and Special Summoned 2 Mystical Shine Ball. I Xyz Summoned Gachi Gachi Gantetsu and tributed the 2 Venus for Krystia at 3200, which was exactly how many Life Points he had remaining. I attacked and he activated Enemy Controller, but I had Solemn Judgment face down.
4-1

Top 8 vs. Machina Gadgets
I won game 1, keeping his monsters down with Herald of Orange Light. He won game 2 with a surprise Limiter Removal. In game 3, I was at very low Life Points, but was able to come back thanks to Hyperion.

Top 4 split and I got 2 GENF:SE packs to pull one of each promo and an Ultimate Rare Number 17: Leviathan Dragon.

Friday, September 23, 2011

Locals Report: Back on the East side

I'm currently on the East coast visiting family and friends and ended up going to a local (and hopefully another tomorrow). This is what happened.

Round 1 vs a little kid
He was using the Lost Sanctuary deck with some random cards. I didn't feel good about it, but my Hyperion loved his Sanctuary in the Sky.
1-0

Round 2 vs Destiny Genus
First, I saw Destiny Heroes, then I saw T.G. monsters. Plasma is a huge inconvenience. I misplayed and he won. Game 2, I kept his monsters out of the grave with Kycoo and Crow, and was able to overpower him. Game 3 was extremely close, but he got me in the end. This deck looked really fun to play, so I think I'll try it out when I get some Warnings to replace the ones I traded.
1-1

Round 3 vs Morphtronic
This Suprisingly, this guy was the only one of the 4 people that went with me that I played against. Game 1, I opened Earth and Roar. He opened Birdman and a handful of Equip Spells. Game 2 I opened Venus/Birdman for a first turn Trish.
2-1

Round 4 vs. X-Sabers
I opened Earth, Venus, Roar, Hyperion, Monster Reborn. He opened 2 Faultroll and all Traps (including Dustshoot and double Mind Crush). He Dusted my Hyperion and Mind Crushed Venus and Reborn -_- The only monster he drew was Pashuul, so I let him burn himself a few turns before I Mind Control/Synchro ftw. Game 2, he was able to pull out Emmersblade and Pashuul, but Herald of Orange Light took care of that.
3-1

There was no top 4, so I came in 3rd. The Morphtronic user pulled an ulti Dark Armed Dragon from his Turbo Pack (much to the dismay of the other 3 people in our group) but overall, it was a good day. I was able to trade for most of the cards I need for the Six Samurai and HERO decks I want to build.


Deck: 40
23
3x Master Hyperion
2x Archlord Krystia
1x Gorz the Emissary of Darkness
3x The Agent of Mystery - Earth
3x The Agent of Creation - Venus
3x Herald of Orange Light
3x Mystical Shine Ball
1x Genex Ally Birdman
1x Sangan
1x Gellenduo
1x Honest

10
1x Heavy Storm
1x Monster Reborn
1x Dark Hole
1x Book of Moon
1x Mind Control
1x Cards from the Sky
2x Pot of Duality
2x Mystical Space Typhoon

7
1x Trap Dustshoot
1x Solemn Judgment
2x Bottomless Trap Hole
3x Threatening Roar

15
1x Chimeratech Fortress Dragon
1x Gachi Gachi Gantetsu
1x Leviair the Sea Dragon
1x Number 17: Leviathan Dragon
1x Steelswarm Roach
1x T.G. Hyper Librarian
1x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Orient Dragon
1x Ancient Sacred Wyvern
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Scrap Dragon
1x Stardust Dragon
1x Trishula, Dragon of the Ice Barrier

15
1x Maxx "C"
1x Cyber Dragon
2x Kycoo the Ghost Destroyer
2x Thunder King Rai-Oh
2x Herald of Green Light
1x Mystical Space Typhoon
2x Chain Disappearance
2x Gozen Match
2x Mind Crush

Tuesday, September 13, 2011

Small Legendary Collection 2 Update!

A few of the Mega Pack rarities were revealed, and some pics were put up.

Secret Rare
Destiny Draw
Gladiator Beast Laquari
Yubel the Ultimate Nightmare

Ultra Rare
Aurkus, Lightsworn Druid
Proto-Cyber Dragon

Super Rare
Crystal Beast Sapphire Pegasus
Destiny HERO - Dreadmaster

Rare
Gladiator Proving Ground

Common
Card Trooper
Grandmaster of the Six Samurai
Judgment Dragon

Click for full article

Thursday, September 8, 2011

Locals Report: 9/7/11

Yesterday was the start of weekly Wednesday tournaments at Bamm's Collectibles in Hayward, CA. Since I go there all the time anyway, of course I was going to enter. I've been trying to get my pure Agent Fairy build to be the best it can before next month's regionals, so that's what I used. I'll try to remember as much as I can.


Round 1 vs. Blackwing
I don't remember much about game 1, but I opened with a set MST and he activated Black Whirlwind next turn. I activated Mind Control on his Gale to Synchro Summon Ancient Fairy Dragon in defense position, and I was able to summon Kristya and he couldn't do anything about it.

Game 2, I was trying to control his Graveyard with Kycoo, but he was still able to get a Vayu and Sirocco to Special Summon Armed Wing. He attacked Kycoo, but Forbidden Lance lowered Armed Wing's ATK. He was able to summon a couple monsters, but I was able to swarm with boss monsters and win.
1-0


Round 2 vs. Six Samurai
I wasn't really expecting to see too many of these decks, but I was prepared. Game 1, I attacked his face-down Kagemusha with Sangan. I eventually drew into Birdman and Venus while I had Mind Control in hand. I went for the Gachi Gachi combo, took his Kagemusha, and Sycnhro Summoned. He couldn't come back.

Game 2, I drew a few of my side decked cards. I'm not sure exactly how it happened, but he had Shi En and another Samurai on the field to my Gachi Gachi and 2800 ATK Hyper Librarian. I summoned Sangan, activated Puppet Plant to steal his Shi En, attack with everything, then returned Sangan to my hand to Special Summon Birdman and Synchro Summon Stardust Dragon. Next turn, I activated Monster Reborn and he scooped.
2-0


Round 3 vs. Six Samurai
He opened with Dimensional Fissure both games and I really couldn't do anything.
2-1

I came in second, but I pulled a Leviair from my 2 prize packs, so everything worked out. The deck I used is below. There are a few things about it that I'm going to change.


Cards: 40
Monsters: 22
3x Master Hyperion
2x Archlord Kristya
1x Gorz the Emissary of Darkness
3x The Agent of Mystery - Earth
3x The Agent of Creation - Venus
3x Mystical Shine Ball
2x Genex Ally Birdman
2x Herald of Orange Light
(-1)1x Effect Veiler (+1 Herald of Orange Light)
1x Honest
1x Sangan

Spells: 12
1x Monster Reborn
1x Heavy Storm
1x Dark Hole
1x Book of Moon
1x Mind Control
2x Mystical Space Typhoon
2x Forbidden Lance
(-1)3x Pot of Duality (+1 Cards from the Sky)

Traps: 6
1x Torrential Tribute
1x Trap Dustshoot
(-2)2x Bottomless Trap Hole (+1 Card from the Sky, +1 The Agent of Miracles - Jupiter)
2x Call Of The Haunted

Extra: 15
1x Chimeratech Fortress Dragon
1x Gachi Gachi Gantetsu
1x Number 17: Leviathan Dragon
1x Number 39: Utopia
1x Armory Arm
1x Ally of Justice Catastor
1x T.G. Hyper Librarian
1x Gaia Knight the Force of Earth
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Stardust Dragon
1x Scrap Dragon
1x Red Dragon Archfiend
1x Trishula, Dragon of the Ice Barrier

Side: 15
1x D.D. Crow
2x Thunder King Rai-Oh
2x Kycoo the Ghost Destroyer
1x Black Luster Soldier - Envoy of the Beginning
1x Ally of Justice Core Destroyer
1x Cyber Dragon
1x Puppet Plant
1x Effect Veiler
1x Mystical Space Typhoon
1x Smashing Ground
2x Mind Crush
1x Swallow Flip

2011 Collector's Tins Wave 2 Update


It's been confirmed that the "popular trap card available in both tins" is Solemn Warning. This is great news for anyone who doesn't have one already, but in my opinion, the card isn't as good as it was last format. It's still a great reprint, which is more than I can say about the other two confirmed cards, which are The Tyrant Neptune and Malefic Stardust Dragon. Stardust isn't so bad, but if they wanted to release Neptune to the European market, it could just as easily have been a Gold Series 4 common.