Reborn Tengu is one of the most useful exclusive cards we've had in a while. When it's removed from the field, you Special Summon another one from your deck. As long as the Tengu wasn't face down when it was removed from the field, or it was sent to your deck, you'll get a free monster. Tengu has made a very strong showing at the last 2 YCS Championships since its release, and we're going to take a look at the winning deck from YCS Providence.
Monsters: 20
2x
Lonefire Blossom
3x
Reborn Tengu
2x
Ryko, Lightsworn Hunter
2x
Effect Veiler
1x
Sangan
1x
Blackwing – Zephyros the Elite
1x
Glow-Up Bulb
2x
Caius the Shadow Monarch
1x
Gorz the Emissary of Darkness
1x
Spore
2x
Debris Dragon
1x
Card Trooper
1x
Dandylion
First, there's the popular Plant engine. This allows easy access to Formula Synchron using Glow-Up Bulb/Spore and Dandylion Tokens. This also lets you get multiple level 5 Synchros with Tengu. Debris Dragon revives any monster with less than 500 ATK (read Dandylion) for instant Synchros. Effect Veiler and Gorz cards that can turn the game around when in your hand.
This deck is based on using monsters from the Graveyard, and Card Trooper and Ryko can put them there while using their effects to pressure the opponent. Zephyros is a nice beater, and can be easily Special Summoned from the Graveyard. With Zephyros and Glow-Up in the Graveyard, a Tengu on the field means a free Trishula. Since most of the monsters in this deck have less than 1500 ATK, Sangan can grab what you need to turn the duel in your favor, and a pair of Caius takes care of monsters that you otherwise would not be able to get rid of with destruction (Stardust, Shi En, etc).
Spells: 12
2x
Pot of Duality
2x
Pot of Avarice
2x
Mystical Space Typhoon
1x
Dark Hole
1x
Monster Reborn
1x
Book of Moon
1x
Giant Trunade
1x
One for One
1x
Foolish Burial
There's the standard set of staples with the Plant engine Spells, Pot of Avarice and One for One. Avarice is great in this deck, as it lets you reuse your Tengus.
Traps: 9
2x
Solemn Warning
1x
Call of the Haunted
1x
Torrential Tribute
1x
Mirror Force
1x
Limit Reverse
1x
Solemn Judgment
1x
Dust Tornado
1x
Dimensional Prison
Again, pretty standard trap line-up, if not a bit much for a deck that tries to mill monsters. Limit Reverse can grab most of the monsters in this deck, and can plus off an opponent's MST if you target Dandylion, Trooper, or Sangan. Dust Tornado is a nice choice. Not only does it take care of Necrovalley and Oppression, but with Plant decks running so few traps, there's a good chance you'll hit a Solemn. I'll leave out the Extra Deck because it's basically the same as any Plant-Synchro deck, and Hyper Librarian wasn't legal at the time.
Side Deck: 15
2x
Cyber Dragon
2x
Thunder King Rai-Oh
1x
Dust Tornado
1x
Nobleman of Crossout
2x
Chain Disappearance
1x
Bottomless Trap Hole
1x
Royal Oppression
2x
Puppet Plant
2x
D.D. Crow
1x
Ally Salvo
Cyber Dragon is a good side choice against decks like Gladiator Beasts and Gravekeeper's that have monsters you'll have a hard time getting over, and wrecks any Machine deck with Chimeratech Fortress Dragon in your Extra Deck. Thunder King keeps your opponent from adding cards to their hand, so it shuts down cards like Duality, Gadgets, Darksoul, and Stratos. It can also negate inherent Special Summons like Synchros, Contact Fusion, and Faultroll. Nobleman of Crossout can take a big chunk away from your opponent's deck if you hit a Ryko or GK Spy.
Chain Disappearance works kind of like Crossout. If you hit a card like Darksoul, Ryko, or Treeborn Frog, your opponent loses some very important cards. Bottomless Trap Hole is good against Glads, GKs, and the new Agent deck. Once you have your field set up, Royal Oppression can lock down your opponent so they can't come back. Puppet Plant steals opposing Warrior (Samurai) and Spellcasters (Gravekeepers), and you can do whatever you want with the monster.
Crow is a great side choice all around. The Graveyard is a very important part of most decks, and this card can stop your opponent's plays dead. Ally Salvo works against Agents if it's destroyed by battle, but with Hyperion around, that won't always be the case.
What's Next?
One of the best parts about this deck is the easy access to T.G. Hyper Librarian. With just Tengu and Glow-Up Bulb, you can make 2 of these in 1 turn, giving you an instant +1. With Formula Synchron being so easy to summon as well, you can easily gain advantage over your opponent. Next time, we'll look at a deck very similar to this one, but also very different. They both have the same goal, but have different ways of getting there.